Free Web Site - Free Web Space and Site Hosting - Web Hosting - Internet Store and Ecommerce Solution Provider - High Speed Internet
Search the Web

| JPN KELANTAN | PPD KOTA BHARU | PKG KOTA | YAHOO!!! | GOOGLE | CARI.COM | PC.COM | CHIP MALAYSIA | REMAJA OH! REMAJA | SIFOO.COM |

 Menu
 -Laman Utama

 -Pentadbiran
 -Sejarah
 -Identiti
 -Fasiliti
 -Prospektus
 -Peperiksaan
 -Informasi
 -Sudut Kreatif

 -Lensa SMTPC
 -Hotlinks

 

 Buku Tetamu
-Lihat Buku
-Tanda Buku

 
 SMTPC Mail

 

- SUDUT KREATIF - CYBER-GAMES MAKE `EM BRIGHTER by Syaharuddin 5PKE2

 

CYBER-GAMES MAKE `EM BRIGHTER

COMPUTER games are giving a generation of young Britons a level of co-ordination equivalent to those observed in top-level athletes, a British government-funded study has shown. Youngsters who play computer games regularly but not excessively also tend to have more friends and better adjusted than those who make do with traditional pastimes such as reading and television. The research, funded by the British government’s Economic and Social Research Council (ESRC), challenges the common view of computer gamers as “geeks” who cut themselves off from the world and develop few social or wider academic skills.

            Instead, it suggests that playing computer games could happen young people’s mental agility to a level superior to that of previous generations by exposing them to intense stimuli from a young age. “People who play games regularly seem to develop a mental state that we have seen before only in serious athletes or professionals such as astronauts, whose lives depend on concentration and co-ordination,” said Jo Bryce, who led the research. “Their minds and bodies work together much better than those of most people.”

            Bryce did her research by visiting computer gamers, often during regional or national competitions around Britain, and giving nearly 100 of them a series of psychological tests and questionnaires. The results were then compared with those of similar tests applied to athletes and other groups. She found that although there remained a minority of gamers who are obsessive, the majority had a healthy mix of other interests and varied social lives. Playing games helped them to do better in other areas, including schoolwork.

            “Our subjects were averaging about 18 hours a week on computer games, which sound a lot, but they were spending similar amounts of time reading and doing sport or socializing,” said Jason Rutter of the ESRC’s centre for research on innovation and competition at Manchester University, who worked with Bryce. “They seemed able to focus on what they were doing much better than other people and also had better general co-ordination. Overall these was a huge similarity with top-level athletes. The skills they learnt on computers seem to transfer to the real world,” Rutter said.

            The research may explain why some racing drivers find it useful to practise on computer games. Rubens Barrichello, a member of Ferrari’s Formula One racing team, reportedly prepared for the Malaysian Grand Prix, a course he had never driven, by using a popular F1 computer game. Similarly, some upmarket car showrooms have ordered copies of Sony PlayStation’s new Gran Turismo3 racing game to give to those customers who are interested in any of the 150 models that it features. Tests have shown that drivers can develop the skills necessary to drive such sports cars by playing the game in the safety of their own homes. A recent study by the British Home Office indicated that those who regularly played computer games when young were more likely to go to university and get a better-than-ever job. They also tended to be more intelligent.

            Mark Griffiths, a psychologist at Nottingham Trent University and an expert in computer gaming, found recently in a study of 800 children that those who played games “moderately”- no more than two hours a day tended to do more sport than those who played games. They had more friends, were better adjusted and tended to read more. “Depending on the types of games played and the types of games played and the age of the children, computer games can be a positive experience,” said Griffiths.

            Not all research shows the benefits of information technology for teenagers. A separate study by Griffths showed that many children using their computers in excess developed severe personality problems. One 16-year-old boy spent 70 hours a week at his computer and had no friends except those he met on the internet. He once abstained for three days and showed withdrawal symptoms.

 

By Syaharuddin 5 PKE 2 

 

Laman Utama | Pentadbiran | Berita | Fasiliti | Sejarah | Kredit

 Copyright (c) 2000-2002 SMTPC, webmaster@smtpc.zzn.com. All rights reserved.
All logos and trademarks in this site are property of their respective owner.
Best view 1024 x 768 pixel (Higher 32bit / Medium 16bit)

- SEKOLAH MENENGAH TEKNIK PENGKALAN CHEPA -

 

 Menu -Sudut Kreatif-

cetusan kreatif

- Karya :

-Cyber-Games make ’em brighter
 
by Syaharuddin 5 KE 2
-Harapanku
 by Mohd Hasnan 5 KA 2

 

 

Star Online

TM School On-Line

 

View technology headlines at MSNBC

 

Use Advanced Search

 

 Powered